OF THE BUILDING OF CITIES
We always build twin cities,
like London and Westminster, or Buda-Pesth, because
two of us always want, both of them, to be mayors
and municipal councils, and it makes for local freedom
and happiness to arrange it so; but when steam railways
or street railways are involved we have our rails
in common, and we have an excellent law that rails
must be laid down and switches kept open in such a
manner that anyone feeling so disposed may send a
through train from their own station back to their
own station again without needless negotiation or the
personal invasion of anybody else’s administrative
area. It is an undesirable thing to have other
people bulging over one’s houses, standing in
one’s open spaces, and, in extreme cases, knocking
down and even treading on one’s citizens.
It leads at times to explanations that are afterwards
regretted.
We always have twin cities, or at
the utmost stage of coalescence a city with two wards,
Red End and Blue End; we mark the boundaries very
carefully, and our citizens have so much local patriotism
(Mr. Chesterton will learn with pleasure) that they
stray but rarely over that thin little streak of white
that bounds their municipal allegiance. Sometimes
we have an election for mayor; it is like a census
but very abusive, and Red always wins. Only citizens
with two legs and at least one arm and capable of
standing up may vote, and voters may poll on horseback;
boy scouts and women and children do not vote, though
there is a vigorous agitation to remove these disabilities.
Zulus and foreign-looking persons, such as East Indian
cavalry and American Indians, are also disfranchised.
So are riderless horses and camels; but the elephant
has never attempted to vote on any occasion, and does
not seem to desire the privilege. It influences
public opinion quite sufficiently as it is by nodding
its head.
We have set out and I have photographed
one of our cities to illustrate more clearly the amusement
of the game. Red End is to the reader’s
right, and includes most of the hill on which the town
stands, a shady zoological garden, the town hall,
a railway tunnel through the hill, a museum (away
in the extreme right-hand corner), a church, a rifle
range, and a shop. Blue End has the railway station,
four or five shops, several homes, a hotel, and a
farm-house, close to the railway station. The
boundary drawn by me as overlord (who also made the
hills and tunnels and appointed the trees to grow)
runs irregularly between the two shops nearest the
cathedral, over the shoulder in front of the town
hall, and between the farm and the rifle range.
The nature of the hills I have already
explained, and this time we have had no lakes or ornamental
water. These are very easily made out of a piece
of glass the glass lid of a box for example laid
upon silver paper. Such water becomes very readily
populated by those celluloid seals and swans and ducks
that are now so common. Paper fish appear below
the surface and may be peered at by the curious.
But on this occasion we have nothing of the kind,
nor have we made use of a green-colored tablecloth
we sometimes use to drape our hills. Of course,
a large part of the fun of this game lies in the witty
incorporation of all sorts of extraneous objects.
But the incorporation must be witty, or you may soon
convert the whole thing into an incoherent muddle
of half-good ideas.
I have taken two photographs, one
to the right and one to the left of this agreeable
place. I may perhaps adopt a kind of guide-book
style in reviewing its principal features: I
begin at the railway station. I have made a rather
nearer and larger photograph of the railway station,
which presents a diversified and entertaining scene
to the incoming visitor. Porters (out of a box
of porters) career here and there with the trucks
and light baggage. Quite a number of our all-too-rare
civilians parade the platform: two gentlemen,
a lady, and a small but evil-looking child are particularly
noticeable; and there is a wooden sailor with jointed
legs, in a state of intoxication as reprehensible
as it is nowadays happily rare. Two virtuous dogs
regard his abandon with quiet scorn. The seat
on which he sprawls is a broken piece of some toy
whose nature I have long forgotten, the station clock
is a similar fragment, and so is the metallic pillar
which bears the name of the station. So many
toys, we find, only become serviceable with a little
smashing. There is an allegory in this as
Hawthorne used to write in his diary.
("What is he doing, the great god
Pan, Down in the reeds by the river?”)
The fences at the ends of the platforms
are pieces of wood belonging to the game of Matador that
splendid and very educational construction game, hailing,
I believe, from Hungary. There is also, I regret
to say, a blatant advertisement of Jab’s “Hair
Color,” showing the hair. (In the photograph
the hair does not come out very plainly.) This is by
G. P. W., who seems marked out by destiny to be the
advertisement-writer of the next generation.
He spends much of his scanty leisure inventing and
drawing advertisements of imaginary commodities.
Oblivious to many happy, beautiful, and noble things
in life, he goes about studying and imitating the
literature of the billboards. He and his brother
write newspapers almost entirely devoted to these
annoying appeals. You will note, too, the placard
at the mouth of the railway tunnel urging the existence
of Jinks’ Soap upon the passing traveller.
The oblong object on the placard represents, no doubt,
a cake of this offensive and aggressive commodity.
The zoological garden flaunts a placard, “Zoo,
two cents pay,” and the grocer’s picture
of a cabbage with “Get Them” is not to
be ignored. F. R. W. is more like the London County
Council in this respect, and prefers bare walls.
“Returning from the station,”
as the guide-books say, and “giving one more
glance” at the passengers who are waiting for
the privilege of going round the circle in open cars
and returning in a prostrated condition to the station
again, and “observing” what admirable
platforms are made by our 9 x 4-1/2 pieces, we pass
out to the left into the village street. A motor
omnibus (a one-horse hospital cart in less progressive
days) stands waiting for passengers; and, on our way
to the Cherry Tree Inn, we remark two nurses, one in
charge of a child with a plasticine head. The
landlord of the inn is a small grotesque figure of
plaster; his sign is fastened on by a pin. No
doubt the refreshment supplied here has an enviable
reputation, to judge by the alacrity with which a
number of riflemen move to-wards the door. The
inn, by the by, like the station and some private houses,
is roofed with stiff paper.
These stiff-paper roofs are one of
our great inventions. We get thick, stiff paper
at twopence a sheet and cut it to the sizes we need.
After the game is over, we put these roofs inside
one another and stick them into the bookshelves.
The roof one folds and puts away will live to roof
another day.
Proceeding on our way past the Cherry
Tree, and resisting cosy invitation of its portals,
we come to the shopping quarter of the town.
The stock in windows is made by hand out of plasticine.
We note the meat and hams of “Mr. Woddy,”
the cabbages and carrots of “Tod & Brothers,”
the general activities of the “Jokil Co.”
shopmen. It is de rigueur with our
shop assistants that they should wear white helmets.
In the street, boy scouts go to and fro, a wagon clatters
by; most of the adult population is about its business,
and a red-coated band plays along the roadway.
Contrast this animated scene with the mysteries of
sea and forest, rock and whirlpool, in our previous
game. Further on is the big church or cathedral.
It is built in an extremely debased Gothic style;
it reminds us most of a church we once surveyed during
a brief visit to Rotterdam on our way up the Rhine.
A solitary boy scout, mindful of the views of Lord
Haldane, enters its high portal. Passing the
cathedral, we continue to the museum. This museum
is no empty boast; it contains mineral specimens,
shells such great shells as were found
on the beaches of our previous game the
Titanic skulls of extinct rabbits and cats, and other
such wonders. The slender curious may lie down
on the floor and peep in at the windows.
“We now,” says the guide-book,
“retrace our steps to the shops, and then, turning
to the left, ascend under the trees up the terraced
hill on which stands the Town Hall. This magnificent
building is surmounted by a colossal statue of a chamois,
the work of a Wengen artist; it is in two stories,
with a battlemented roof, and a crypt (entrance to
right of steps) used for the incarceration of offenders.
It is occupied by the town guard, who wear ‘beefeater’
costumes of ancient origin.”
Note the red parrot perched on the
battlements; it lives tame in the zoological gardens,
and is of the same species as one we formerly observed
in our archipelago. Note, too, the brisk cat-and-dog
encounter below. Steps descend in wide flights
down the hillside into Blue End. The two couchant
lions on either side of the steps are in plasticine,
and were executed by that versatile artist, who is
also mayor of Red End, G. P. W. He is present.
Our photographer has hit upon a happy moment in the
history of this town, and a conversation of the two
mayors is going on upon the terrace before the palace.
F. R. W., mayor of Blue End, stands on the steps in
the costume of an admiral; G. P. W. is on horseback
(his habits are equestrian) on the terrace. The
town guard parades in their honor, and up the hill
a number of musicians (a little hidden by trees) ride
on gray horses towards them.
Passing in front of the town hall,
and turning to the right, we approach the zoological
gardens. Here we pass two of our civilians:
a gentleman in black, a lady, and a large boy scout,
presumably their son. We enter the gardens, which
are protected by a bearded janitor, and remark at
once a band of three performing dogs, who are, as the
guide-book would say, “discoursing sweet music.”
In neither ward of the city does there seem to be
the slightest restraint upon the use of musical instruments.
It is no place for neurotic people.
The gardens contain the inevitable
elephants, camels (which we breed, and which are therefore
in considerable numbers), a sitting bear, brought
from last game’s caves, goats from the same region,
tamed and now running loose in the gardens, dwarf
elephants, wooden nondescripts, and other rare creatures.
The keepers wear a uniform not unlike that of railway
guards and porters. We wander through the gardens,
return, descend the hill by the school of musketry,
where soldiers are to be seen shooting at the butts,
pass through the paddock of the old farm, and so return
to the railway station, extremely gratified by all
we have seen, and almost equally divided in our minds
between the merits and attractiveness of either ward.
A clockwork train comes clattering into the station,
we take our places, somebody hoots or whistles for
the engine (which can’t), the signal is knocked
over in the excitement of the moment, the train starts,
and we “wave a long, regretful farewell to the
salubrious cheerfulness of Chamois City.”
You see now how we set out and the
spirit in which we set out our towns. It demands
but the slightest exercise of the imagination to devise
a hundred additions and variations of the scheme.
You can make picture-galleries great fun
for small boys who can draw; you can make factories;
you can plan out flower-gardens which appeals
very strongly to intelligent little girls; your town
hall may become a fortified castle; or you may put
the whole town on boards and make a Venice of it,
with ships and boats upon its canals, and bridges across
them. We used to have some very serviceable ships
of cardboard, with flat bottoms; and then we used
to have a harbor, and the ships used to sail away
to distant rooms, and even into the garden, and return
with the most remarkable cargoes, loads of nasturtium-stem
logs, for example. We had sacks then, made of
glove-fingers, and several toy cranes. I suppose
we could find most of these again if we hunted for
them. Once, with this game fresh in our we went
to see the docks, which struck us as just our old
harbor game magnified.
“I say, Daddy,” said one
of us in a quiet corner, wistfully, as one who speaks
knowingly against the probabilities of the case, and
yet with a faint, thin hope, “couldn’t
we play just for a little with these sacks ... until
some-body comes?”
Of course the setting-out of the city
is half the game. Then you devise incidents.
As I wanted to photograph the particular set-out for
the purpose of illustrating this account, I took a
larger share in the arrangement than I usually do.
It was necessary to get everything into the picture,
to ensure a light background that would throw up some
of the trees, prevent too much overlapping, and things
like that. When the photographing was over, matters
became more normal. I left the schoolroom, and
when I returned I found that the group of riflemen
which had been converging on the publichouse had been
sharply recalled to duty, and were trotting in a disciplined,
cheerless way towards the railway station. The
elephant had escaped from the zoo into the Blue Ward,
and was being marched along by a military patrol.
The originally scattered boy scouts were being paraded.
G. P. W. had demolished the shop of the Jokil Company,
and was building a Red End station near the bend.
The stock of the Jokil Company had passed into the
hands of the adjacent storekeepers. Then the
town hall ceremonies came to an end and the guard
marched off. Then G. P. W. demolished the rifle-range,
and ran a small branch of the urban railway uphill
to the town hall door, and on into the zoological
gardens. This was only the beginning of a period
of enterprise in transit, a small railway boom.
A number of halts of simple construction sprang up.
There was much making of railway tickets, of a size
that enabled passengers to stick their heads through
the middle and wear them as a Mexican does his blanket.
Then a battery of artillery turned up in the High
Street and there was talk of fortifications.
Suppose wild Indians were to turn up across the plains
to the left and attack the town! Fate still has
toy drawers untouched...
So things will go on till putting-away
night on Friday. Then we shall pick up the roofs
and shove them away among the books, return the clockwork
engines very carefully to their boxes, for engines
are fragile things, stow the soldiers and civilians
and animals in their nests of drawers, burn the trees
again this time they are sweet-bay; and
all the joys and sorrows and rivalries and successes
of Blue End and Red End will pass, and follow Carthage
and Nineveh, the empire of Aztec and Roman, the arts
of Etruria and the palaces of Crete, and the plannings
and contrivings of innumerable myriads of children,
into the limbo of games exhausted ... it may be, leaving
some profit, in thoughts widened, in strengthened
apprehensions; it may be, leaving nothing but a memory
that dies.