With so many excellent textbooks now
in circulation, it seems almost audacious to add another
treatise to current card literature. It happens,
however, that the game of Auction, or Auction Bridge,
as it is generally called ("Auction Whist” is
perhaps a more appropriate title), has been so completely
and so suddenly revolutionized that books written
upon the subject a few months ago do not treat of Auction
of to-day, but of a game abandoned in the march of
progress. Only a small portion of the change
has been due to the development of the game, the alteration
that has taken place in the count having been the main
factor in the transformation. Just as a nation,
in the course of a century, changes its habits, customs,
and ideas, so Auction in a few months has developed
surprising innovations, and evolved theories that
only yesterday would have seemed to belong to the heretic
or the fanatic. The expert bidder of last Christmas
would find himself a veritable Rip Van Winkle, should
he awake in the midst of a game of to-day.
The present tourist along the newly
macadamized Auction highway has no modern signpost
to guide him, no milestone to mark his progress.
The old ones, while most excellent when erected, now
lead to abandoned and impassable roads, and contain
information that of necessity confuses and misleads.
Beyond doubt, the present game, like
other modern improvements, has come to stay, and with
that belief the following pages are offered as an
aid to the thorough understanding of the new order
of things.
Until the latter part of 1911, practically
all players used the same count in Auction that had
for years obtained in Bridge; namely, No-trump, 12;
Hearts, 8; Diamonds, 6; Clubs, 4; and Spades, 2.
The change was first suggested by the author, and
it, therefore, seems only appropriate that he, having
had the good fortune to conceive a system which has
been endorsed by general adoption, should have the
privilege of giving to the Auction-loving public his
views upon the most advantageous methods of playing
the game under the new conditions, and thus possibly
help to allay the confusion created by the introduction
of an innovation so drastic.
In this connection, it may be interesting
to recall how this new count, which is now so universally
used that it should be called, not the “new”
count, but “the” count, came to be suggested,
and why it met with popular favor.
When Auction first took the place
of Bridge as the paramount game in the club and social
life of the scientific card-player of the United States
(just as Bridge had previously superseded Whist), it
was but natural that the Bridge count should be continued
in Auction.
Admitting that these values were the
best possible for Bridge (and of that there is considerable
doubt in the mind of the player of to-day), it, nevertheless,
did not mean that for the new and very different game
of Auction they would of necessity be the most suitable.
It was soon found that the No-trump was so much more
powerful than any other bid that competition was almost
eliminated. With even unusually strong suits,
only occasionally could a declaration valued at 12
be successfully combated by one valued at 8 or less,
and the vast majority of hands were, consequently,
played without a Trump.
The inherent theory of the game of
Auction provides for a bidding in which each one of
the four suits competes with each other, and also
with the No-trump. Using the Bridge count, this
does not take place. The two black suits, by
reason of their inconsequential valuation, are practically
eliminated from the sea of competitive bidding.
The Diamond creates only a slight ripple, and even
the Heart has to be unusually strong to resist the
strenuous wave of the No-trump.
Players in different parts of the
country realized that as long as the Bridge count
was used, five bids could not compete in the race,
as, due to unequal handicapping, the two blacks could
barely pass the starter, while the two reds could
not last long in a keen contest.
The desire to make the Spade a potent
declaration had appeared in Bridge; Royal Spades,
valued at 10, having been played by some unfortunates
who believed that, whenever they had the deal, the
fickle goddess favored them with an undue proportion
of “black beauties.” As competitive
bidding is not a part of the game of Bridge, that could
not be offered as a reason for increasing the value
of the Spade, and to be logical, Royal Clubs should
also have been created. Naturally, Royal Spades
never received any very large or intelligent Bridge
following, but as making the Spade of value was in
line with the obvious need of Auction, as soon as
that game became the popular pastime, Royal Spades
(or Lilies, as they were perhaps foolishly called in
some places, the pseudonym being suggested by the
color of the Spade), valued at 11 and at 10, were
accorded a more thorough trial.
They met objection on the ground that
three Royals, equally with three No-trumps, carried
a side to game from a love score, and, therefore,
while some continued to experiment with Royals, it
cannot be said that they were anywhere accepted as
a conventional part of Auction. Finally, some
clever Bostonians suggested that their value be made
nine, and this proved both more logical and more popular.
With affairs in this state, the author
determined that it would materially improve the game
to arrange the count so that the various bids be as
nearly as possible equalized, every suit given a real
rating, and the maximum competition created. After
some little experimentation, the very simple expedient
now in vogue was suggested. It makes the game
in reality what it previously was only in
name.
In September, 1911, the Racquet Club
of Philadelphia, the first club to act upon the subject,
incorporated in its club code the count of 10 for
No-trump, 9 for Royal Spades, 8 for Hearts, 7 for Diamonds,
6 for Clubs, and 2 for Spades. Other clubs in
this country and abroad slowly but surely followed,
and the card-playing public in its social game adopted
the new plan as soon as it received a fair trial.
Early in 1912, the Whist Club of New
York, a most conservative body, yielded to the pressure,
and accepted the new count. Since then, it has
been universally used.
It has been given various names, such
as the “new count,” which is, of course,
a title that cannot long be retained; the “Philadelphia
count,” which is now inappropriate, as it is
played in all parts of the country; the “game
of Royals,” which is grossly incorrect, as it
is not a game of Royals any more than of any other
suit, and certainly is not one-tenth as much a game
of Royals as the old count was a game of No-trumps.
One writer, who ably advocates the new count, calls
the present game “Royal Auction Bridge,”
yet frankly admits that No-trump is still played more
frequently than Royals, and Hearts almost as often.
There can be no question that the number of Diamond
and Club declarations has materially increased, so
the only apparent reason for calling the game Royals
is the desire for some name to distinguish the count
now used from its predecessor. That, however,
is totally unnecessary. The old, or Bridge count,
is a thing of the past dead and almost
forgotten. The “new” count is “Auction” “Auction
of To-day” if you will, but unquestionably the
best Auction yet devised, the only Auction now played,
and destined to be Auction for all future time, unless
some system be suggested which will create keener competition
in bidding. It is generally conceded that this
is practically impossible.
In this book the author does not attempt
to drill the uninitiated player in the intricacies
of the game. The rudiments can be learned far
more satisfactorily by watching a rubber, or by receiving
the kindly instruction of a friend or teacher.
In perusing these pages, the beginner
will seek in vain to receive such information as that
the 10 is a higher card than the 9; or that the Third
Hand plays after the Second. The reader is supposed
to thoroughly understand the respective values of
the cards, as well as the underlying principles and
the rules of the game.
Neither is this book intended for
the player who recognizes himself as an expert and
continuously prates of his own ability. Even should
he condescend to read, he would find either “nothing
new,” or “nothing new worth knowing.”
Why, indeed, should he waste his valuable time considering
the ideas of others, when by his brilliant exposition
of his own inimitable theories, he can inculcate in
the minds of his inferiors a new conception of Auction
possibilities? Such a player may at any time
confuse a conscientious partner by making an original
bid without an Ace or King, or by committing some
equally atrocious Auction faux pas, but as
even a constant recurrence of such “trifles”
will not disturb his equanimity, why suggest ideas
for his guidance?
The real purpose of this little book
is to point out to the moderate player the system
of bidding and methods of play now adopted by the
best exponents of the game, and to advise generally
how to produce a satisfactory result at the end of
the rubber, sitting, or season.
Much of the success of an Auction
player is due to his ability to concentrate his entire
attention upon the game. If it were possible to
make only a single suggestion to a beginner, the most
important point that could be called to his attention
would be the necessity for concentration. From
the moment the first bid is made until the last card
is played, the attention of every player should be
confined to the declaration and the play, and during
that time no other idea should enter his mind.
This may seem rudimentary, but as a matter of fact,
the loss of tricks is frequently blamed upon various
causes, such as “pulling the wrong card,”
forgetting that a certain declaration had been made,
or that a certain card has been played, miscounting
the Trumps or the suit in question, etc., when
the lack of complete concentration is the real trouble.
Success in Auction is indeed difficult,
and the player who would grasp every situation, and
capture every possible trick, must have the power
to concentrate all his faculties upon the task before
him. No matter how great his capacity, he cannot
do thorough justice to any hand, if, during the declaration
or play, his mind wander. Too often do we see
a player, while the play is in progress, thinking
of some such subject as how many more tricks his partner
might have made in the last hand; whether his partner
has declared in the manner which he believes to be
sound and conventional; what is going on at some other
table; whether this rubber will be over in time for
him to play another, etc.
When this is the mental condition
of a player, the best results cannot be obtained.
If a trick has been lost, it is gone. Thinking
over it cannot bring it back, but may very quickly
give it one or more comrades. As soon as each
deal is completed, it should be erased from the mind
just as figures from a slate. In that way only
can be obtained the complete and absolute concentration
which is essential to perfect play, and goes a long
way toward securing it.
Auction is beyond doubt the most scientific
card game that has ever become popular in this country.
The expert has the full measure of advantage to which
his skill entitles him, and yet the game possesses
wonderful fascination for the beginner and player of
average ability. It is doubtless destined to
a long term of increasing popularity, and it is, therefore,
most advisable for all who participate that they thoroughly
familiarize themselves with the conventional methods
of bidding and playing, so that they may become intelligent
partners, and a real addition to any table.