How often in Japan one sees that the
children of a larger growth enjoy with equal zest
games which are the same, or nearly the same, as those
of lesser size and fewer years! Certain it is
that the adults do all in their power to provide for
the children their full quota of play and harmless
sports. We frequently see full-grown and able-bodied
natives indulging in amusements which the men of the
West lay aside with their pinafores, or when their
curls are cut. If we, in the conceited pride of
our superior civilization, look down upon this as childish,
we must remember that the Oriental, from the pinnacle
of his lofty, and to him immeasurably elevated, civilization,
looks down upon our manly sports with contempt, thinking
it a condescension even to notice them.
A very noticeable change has passed
over the Japanese people since the modern advent of
foreigners in respect to their love of amusement.
Their sports are by no means as numerous or elaborate
as formerly, and they do not enter into them with
the enthusiasm that formerly characterized them.
The children’s festivals and sports are rapidly
losing their importance, and some now are rarely seen.
Formerly the holidays were almost as numerous as saints’
days in the calendar. Apprentice-boys had a liberal
quota of holidays stipulated in their indentures; and
as the children counted the days before each great
holiday on their fingers, we may believe that a great
deal of digital arithmetic was being continually done.
We do not know of any country in the world in which
there are so many toy-shops or so many fairs for the
sale of things which delight children. Not only
are the streets of every city abundantly supplied
with shops, filled as full as a Christmas stocking
with gaudy toys, but in small towns and villages one
or more children’s bazaars may be found.
The most gorgeous display of all things pleasing to
the eye of a Japanese child is found in the courts
or streets leading to celebrated temples. On
a festival day, the toy-sellers and itinerant showmen
throng with their most attractive wares or sights in
front of the shrine or temple. On the walls and
in conspicuous places near the churches and cathedrals
in Europe and America, the visitor is usually regaled
with the sight of undertakers’ signs and gravediggers’
advertisements. How differently the Japanese act
in these respects let any one see, by visiting one
or all of the three greatest temples in Tokio, or
one of the numerous smaller shrines on some renowned
festival day.
We have not space in this paper to
name or describe the numerous street shows and showmen
who are supposed to be interested mainly in entertaining
children; though in reality adults form a part, often
the major part, of their audiences. Any one desirous
of seeing these in full glory must ramble down some
of the side streets in Tokio, on some fair day, and
especially on a general holiday.
Among the most common are the street
theatricals, in which two, three, or four trained
boys and girls do some very creditable acting, chiefly
in comedy. Raree shows, in which the looker-on
sees the inside splendors of the nobles’ homes,
or the heroic acts of Japanese warriors, or some famous
natural scenery, are very common. The showman,
as he pulls the wires that change the scenes, entertains
the spectators with songs. The outside of his
box is usually adorned with pictures of famous actors,
nine-tailed foxes, demons of all colors, people committing
hari-kiri or stomach cutting, bloody massacres,
or some such staple horror in which the normal Japanese
so delights. Story-tellers, posturers, dancers,
actors of charades, conjurers, flute-players, song-singers
are found on these streets, but those who specially
delight the children are the men who, by dint of fingers
and breath, work a paste made of wheat-gluten into
all sorts of curious and gayly-smeared toys, such as
flowers, trees, noblemen, fair ladies, various utensils,
the foreigner, the jin-riki-sha, etc. Nearly
every itinerant seller of candy, starch-cakes, sugared
peas, and sweetened beans, has several methods of
lottery by which he adds to the attractions on his
stall. A disk having a revolving arrow, whirled
round by the hand of a child, or a number of strings
which are connected with the faces of imps, goddesses,
devils, or heroes, lends the excitement of chance,
and, when a lucky pull or whirl occurs, occasions
the subsequent addition to the small fraction of a
sen’s worth to be bought. Men or women walk
about, carrying a small charcoal brazier under a copper
griddle, with batter, spoons, cups, and shoyu
sauce to hire out for the price of a jumon each
to the little urchins who spend an afternoon of bliss,
making their own griddle-cakes and eating them.
The seller of sugar-jelly exhibits a devil, taps a
drum, and dances for the benefit of his baby-customers.
The seller of nice pastry does the same, with the addition
of gymnastics and skilful tricks with balls of dough.
In every Japanese city there are scores, if not hundreds
of men and women who obtain a livelihood by amusing
the children.
Some of the games of Japanese children
are of a national character, and are indulged in by
all classes. Others are purely local or exclusive.
Among the former are those which belong to the great
festival days, which in the old calendar (before 1872)
enjoyed vastly more importance than under the new
one. Beginning with the first of the year, there
are a number of games and sports peculiar to this
time. The girls, dressed in their best robes
and girdles, with their faces powdered and their lips
painted, until they resemble the peculiar colors seen
on a beetle’s wings, and their hair arranged
in the most attractive coiffure, are out upon the
street playing battledore and shuttlecock. They
play not only in twos and threes, but also in circles.
The shuttlecock is a small seed, often gilded, stuck
round with feathers arranged like the petals of a
flower. The battledore is a wooden bat; one side
of which is of bare wood, while the other has the
raised effigy of some popular actor, hero of romance,
or singing girl in the most ultra-Japanese style of
beauty. The girls evidently highly appreciate
this game, as it gives abundant opportunity for the
display of personal beauty, figure, and dress.
Those who fail in the game often have their faces marked
with ink, or a circle drawn round the eyes. The
boys sing a song that the wind will blow, the girls
sing that it may be calm so that their shuttlecocks
may fly straight. The little girls at this time
play with a ball made of cotton cord, covered elaborately
with many strands of bright vari-colored silk.
Inside the house they have games suited
not only for the daytime, but for the evenings.
Many foreigners have wondered what the Japanese do
at night, and how the long winter evenings are spent.
On fair, and especially moonlight nights, most of
the people are out of doors, and many of the children
with them. Markets and fairs are held regularly
at night in Tokio, and in other large cities.
The foreigner living in a Japanese city, even if he
were blind, could tell by stepping out of doors, whether
the weather were clear and fine, or disagreeable.
On dark and stormy nights the stillness of a great
city like Tokio is unbroken and very impressive; but
on a fair and moonlight night the hum and bustle tell
one that the people are out in throngs, and make one
feel that it is a city that he lives in.
In most of the castle towns in Japan,
it was formerly the custom of the people, especially
of the younger, to assemble on moonlight nights in
the streets or open spaces near the castle gates, and
dance a sort of subdued dance, moving round in circles
and clapping their hands. These dances often
continued during the entire night, the following day
being largely consumed in sleep. In the winter
evenings in Japanese households the Japanese children
amuse themselves with their sports, or are amused
by their elders, who tell them entertaining stories.
The Samurai father relates to his son Japanese history
and heroic lore, to fire him with enthusiasm and a
love of those achievements which every Samurai youth
hopes at some day to perform. Then there are numerous
social entertainments, at which the children above
a certain age are allowed to be present.
But the games relied on as standard
means of amusement, and seen especially about New
Year, are those of cards. In one of these, a large,
square sheet of paper is laid on the floor. On
this card are the names and pictures of the fifty-three
post-stations between old Yedo and Kioto. At
the place Kioto are put a few coins, or a pile of cakes,
or some such prizes, and the game is played with dice.
Each throw advances the player toward the goal, and
the one arriving first obtains the prize. At
this time of the year, also, the games of what we may
call literary cards are played a great deal.
The Iroha Garuta are small cards each containing
a proverb. The proverb is printed on one card,
and the picture illustrating it upon another.
Each proverb begins with a certain one of the fifty
Japanese letters, i, ro, ha, etc.,
and so through the syllabary. The children range
themselves in a circle, and the cards are shuffled
and dealt. One is appointed to be reader.
Looking at his cards he reads the proverb. The
player who has the picture corresponding to the proverb
calls out, and the match is made. Those who are
rid of their cards first, win the game. The one
holding the last card is the loser. If he be
a boy, he has his face marked curiously with ink.
If a girl, she has a paper or wisp of straw stuck in
her hair.
The One Verse (from each of the) Hundred
Poets game consists of two hundred cards, on which
are inscribed the one hundred stanzas or poems so
celebrated and known in every household. A stanza
of Japanese poetry usually consists of two parts,
a first and second, or upper and lower clause.
The manner of playing the game is as follows:
The reader reads half the stanza on his card, and
the player, having the card on which the other half
is written, calls out, and makes a match. Some
children become so familiar with these poems that
they do not need to hear the entire half of the stanza
read, but frequently only the first word.
The game of Ancient Odes, that named
after the celebrated Genji (Minamoto) family of the
Middle Ages, and the Shi Garuta are all card-games
of a similar nature, but can be thoroughly enjoyed
only by well-educated Chinese scholars, as the references
and quotations are written in Chinese and require
a good knowledge of the Chinese and Japanese classics
to play them well. To boys who are eager to become
proficient in Chinese it often acts as an incentive
to be told that they will enjoy these games after
certain attainments in scholarship have been made.
Having made these attainments, they play the game
frequently, especially during vacation, to impress
on their minds what they have already learned.
Two other games are played which may
be said to have an educational value. They are
the “Wisdom Boards” and the “Ring
of Wisdom.” The former consists of a number
of flat thin pieces of wood, cut in many geometrical
shapes. Certain possible figures are printed on
paper as models, and the boy tries to form them out
of the pieces given him. In some cases much time
and thinking are required to form the figure.
The ring-puzzle is made of rings of bamboo or iron,
on a bar. Boys having a talent for mathematics,
or those who have a natural capacity to distinguish
size and form, succeed very well at these games and
enjoy them.
The game of Checkers is played on
a raised stand or table about six inches in height.
The number of “go” or checkers, including
black and white, is 360. In the Sho-gi, or game
of Chess, the pieces number 40 in all. Backgammon
is also a favorite play, and there are several forms
of it.
About the time of old style New Year’s
Day, when the winds of February and March are favorable
to the sport, kites are flown, and there are few games
in which Japanese boys, from the infant on the back
to the full-grown and the over-grown boy, take more
delight. I have never observed, however, as foreign
books so often tell us, old men flying kites and boys
merely looking on. The Japanese kites are made
of tough paper pasted on a frame of bamboo sticks,
and are usually of a rectangular shape. Some
of them, however, are made to represent children or
men, several kinds of birds and animals, fans, etc.
On the rectangular kites are pictures of ancient heroes
or beautiful women, dragons, horses, monsters of various
kinds, the symbol of the sun, or huge Chinese characters.
Among the faces most frequently seen on these kites
are those of the national heroes or heroines.
Some of the kites are six feet square. Many of
them have a thin tense ribbon of whalebone at the
top of the kite which vibrates in the wind, making
a loud humming noise. The boys frequently name
their kites Genji or Heiki, and each contestant endeavors
to destroy that of his rival. For this purpose
the string for ten or twenty feet near the kite end
is first covered with glue, and then dipped into pounded
glass, by which the string becomes covered with tiny
blades, each able to cut quickly and deeply. By
getting the kite in proper position and suddenly sawing
the string of his antagonist, the severed kite falls,
to be reclaimed by the victor.
The Japanese tops are of several kinds,
some are made of univalve shells, filled with wax.
Those intended for contests are made of hard wood,
and are iron-clad by having a heavy iron ring round
as a sort of tire. The boys wind and throw them
in a manner somewhat different from ours. The
object of the player is to damage his adversary’s
top, or to make it cease spinning. The whipping
top is also known and used. Besides the athletic
sports of leaping, running, wrestling, slinging, the
Japanese boys play at blindman’s buff, hiding-whoop,
and with stilts, pop-guns, and blow-guns. On
stilts they play various games and run races.
In the northern and western coast
provinces, where the snow falls to the depth of many
feet and remains long on the ground, it forms the material
of the children’s playthings, and the theatre
of many of their sports. Besides sliding on the
ice, coasting with sleds, building snow-forts and
fighting mimic battles with snow-balls, they make many
kinds of images and imitations of what they see and
know. In America the boy’s snow-man is
a Paddy with a damaged hat, clay pipe in mouth, and
the shillelah in his hand. In Japan the snow-man
is an image of Daruma. Daruma was one of the
followers of Shaka (Buddha) who, by long meditation
in a squatting position, lost his legs from paralysis
and sheer decay. The images of Daruma are found
by the hundreds in toy-shops, as tobacconists’
signs, and as the snow-men of the boys. Occasionally
the figure of Geiho, the sage with a forehead and skull
so high that a ladder was required to reach his pate,
or huge cats and the peculiar-shaped dogs seen in
the toy-shops, take the place of Daruma.
Many of the amusements of the children
in-doors are mere imitations of the serious affairs
of adult life. Boys who have been to the theatre
come home to imitate the celebrated actors, and to
extemporize mimic theatricals for themselves.
Feigned sickness and “playing the doctor,”
imitating with ludicrous exactness the pomp and solemnity
of the real man of pills and powders, and the misery
of the patient, are the diversions of very young children.
Dinners, tea-parties, and even weddings and funerals,
are imitated in Japanese children’s plays.
Among the ghostly games intended to
test the courage of, or perhaps to frighten children,
are two plays called respectively, the “One Hundred
Stories” and “Soul-Examination.”
In the former play, a company of boys and girls assemble
round the hibachi, while they or an adult, an aged
person or a servant, usually relate ghost stories,
or tales calculated to straighten the hair and make
the blood crawl. In a distant dark room, a lamp
(the usual dish of oil) with a wick of one hundred
strands or piths, is set. At the conclusion of
each story, the children in turn must go to the dark
room and remove a strand of the wick. As the lamp
burns down low the room becomes gloomy and dark, and
the last boy, it is said, always sees a demon, a huge
face, or something terrible. In “Soul-Examination,”
a number of boys during the day plant some flags in
different parts of a graveyard, under a lonely tree,
or by a haunted hill-side. At night they meet
together and tell stories about ghosts, goblins, devils,
etc., and at the conclusion of each tale, when
the imagination is wrought up, the boys, one at a
time, must go out in the dark and bring back the flags,
until all are brought in.
On the third day of the third month
is held the Doll Festival. This is the day especially
devoted to the girls, and to them it is the greatest
day in the year. It has been called in some foreign
works on Japan, the “Feast of Dolls.”
Several days before the Matsuri the shops are gay with
the images bought for this occasion, and which are
on sale only at this time of year. Every respectable
family has a number of these splendidly-dressed images,
which are from four inches to a foot in height, and
which accumulate from generation to generation.
When a daughter is born in the house during the previous
year, a pair of hina or images are purchased for the
little girl, which she plays with until grown up.
When she is married her hina are taken with her to
her husband’s house, and she gives them to her
children, adding to the stock as her family increases.
The images are made of wood or enamelled clay.
They represent the Mikado and his wife; the kuge or
old Kioto nobles, their wives and daughters, the court
minstrels, and various personages in Japanese mythology
and history. A great many other toys, representing
all the articles in use in a Japanese lady’s
chamber, the service of the eating table, the utensils
of the kitchen, travelling apparatus, etc., some
of them very elaborate and costly, are also exhibited
and played with on this day. The girls make offerings
of sake and dried rice, etc., to the effigies
of the emperor and empress, and then spend the day
with toys, mimicking the whole round of Japanese female
life, as that of child, maiden, wife, mother, and grand-mother.
In some old Japanese families in which I have visited,
the display of dolls and images was very large and
extremely beautiful.
The greatest day in the year for the
boys is on the fifth day of the fifth month.
On this day is celebrated what has been called the
“Feast of Flags.” Previous to the
coming of the day, the shops display for sale the
toys and tokens proper to the occasion. These
are all of a kind suited to young Japanese masculinity.
They consist of effigies of heroes and warriors,
generals and commanders, soldiers on foot and horse,
the genii of strength and valor, wrestlers, etc.
The toys represent the equipments and regalia of a
daimio’s procession, all kinds of things used
in war, the contents of an arsenal, flags, streamers,
banners, etc. A set of these toys is bought
for every son born in the family. Hence in old
Japanese families the display on the fifth day of the
fifth month is extensive and brilliant. Besides
the display in-doors, on a bamboo pole erected outside
is hung, by a string to the top of the pole, a representation
of a large fish in paper. The paper being hollow,
the breeze easily fills out the body of the fish,
which flaps its tail and fins in a natural manner.
One may count hundreds of these floating in the air
over the city.
The nobori, as the paper fish is called,
is intended to show that a son has been born during
the year, or at least that there are sons in the family.
The fish represented is the carp, which is able to
swim swiftly against the current and to leap over
waterfalls. This act of the carp is a favorite
subject with native artists, and is also typical of
the young man, especially the young Samurai, mounting
over all difficulties to success and quiet prosperity.
One favorite game, which has now gone
out of fashion, was that in which the boys formed
themselves into a daimio’s procession, having
forerunners, officers, etc., and imitating as
far as possible the pomp and circumstance of the old
daimio’s train. Another game which was very
popular represented, in mimic war, the struggles of
two great noble families (like the red and white roses
of England). The boys of a town, district, or
school, ranged themselves into two parties, each with
flags. Those of the Heiki were white, those of
the Genji red. Sometimes every boy had a flag,
and the object of the contest, which was begun at
the tap of a gun, was to seize the flags of the enemy.
The party securing the greatest number of flags won
the victory. In other cases the flags were fastened
on the back of each contestant, who was armed with
a bamboo for a sword, and who had fastened on a pad
over his head a flat round piece of earthenware, so
that a party of them looked not unlike the faculty
of a college. Often these parties of boys numbered
several hundred, and were marshalled in squadrons as
in a battle. At a given signal the battle commenced,
the object being to break the earthen disk on the
head of the enemy. The contest was usually very
exciting. Whoever had his earthen disk demolished
had to retire from the field. The party having
the greatest number of broken disks, indicative of
cloven skulls, were declared the losers. This
game has been forbidden by the Government as being
too severe and cruel. Boys were often injured
in it.
There are many other games which we
simply mention without describing. There are
three games played by the hands, which every observant
foreigner long resident in Japan must have seen played,
as men and women seem to enjoy them as much as children.
In the Stone game, a stone, a pair of scissors, and
a wrapping-cloth are represented. The stone signifies
the clenched fist, the parted fore and middle fingers
the scissors, and the curved forefinger and thumb
the cloth. The scissors can cut the cloth, but
not the stone, but the cloth can wrap the stone.
The two players sit opposite each other at play, throwing
out their hands so as to represent either of the three
things, and win, lose, or draw, as the case may be.
In the Fox game, the fox, man, and
gun are the figures. The gun kills the fox, but
the fox deceives the man, and the gun is useless without
the man. In the third game, five or six boys represent
the various grades of rank, from the peasant up to
the great daïmios or shogun. By superior
address and skill in the game the peasant rises to
the highest rank, or the man of highest rank is degraded.
From the nature of the Japanese language,
in which a single word or sound may have a great many
significations, riddles and puns are of extraordinary
frequency. I do not know of any published collection
of riddles, but every Japanese boy has a good stock
of them on hand. There are few Japanese works
of light, and perhaps of serious, literature, in which
puns do not continually recur. The popular songs
and poems are largely plays on words. There are
also several puzzles played with sticks, founded upon
the shape of certain Chinese characters. As for
the short and simple story-books, song-books, nursery
rhymes, lullabys, and what for want of a better name
may be styled Mother Goose Literature, they are as
plentiful as with us, but they have a very strongly
characteristic Japanese flavor, both in style and matter.
It is curious that the game of foot-ball
seems to have been confined to the courtiers of the
Mikado’s court, where there were regular instructors
of the game. In the games of Pussy wants a Corner
and Prisoner’s Base, the Oni, or devil, takes
the place of Puss or the officer.
I have not mentioned all the games
and sports of Japanese children, but enough has been
said to show their general character. In general
they seem to be natural, sensible, and in every sense
beneficial. Their immediate or remote effects,
next to that of amusement, are either educational,
or hygienic. Some teach history, some geography,
some excellent sentiments or good language. Others
inculcate reverence and obedience to the elder brother
or sister, to parents or to the emperor, or stimulate
the manly virtues of courage and contempt for pain.
The study of the subject leads one to respect more
highly, rather than otherwise, the Japanese people
for being such affectionate fathers and mothers, and
for having such natural and docile children. The
character of the children’s plays and their
encouragement by the parents has, I think, much to
do with that frankness, affection, and obedience on
the side of the children, and that kindness and sympathy
on the side of the parents, which are so noticeable
in Japan, and which is one of the many good points
of Japanese life and character.