SECTION I.
Games of chance — Quakers
forbid cards, dice, and other similar amusements — also,
concerns in lotteries — and certain transactions
in the stocks — they forbid also all wagers,
and speculations by a monied stake — the
peculiar wisdom of the latter prohibition, as collected
from the history of the origin of some of the amusements
of the times.
When we consider the depravity of
heart, and the misery and ruin, that are frequently
connected with gaming, it would be strange indeed,
if the Quakers, as highly professing Christians, had
not endeavoured to extirpate it from their own body.
No people, in fact, have taken more
or more effectual measures for its suppression.
They have proscribed the use of all games of chance,
and of all games of skill, that are connected with
chance in any manner. Hence cards, dice,
horse-racing, cock-fighting, and all
the amusements, which come under this definition,
are forbidden.
But as there are certain transactions,
independently of these amusements, which are equally
connected with hazard, and which individuals might
convert into the means of moral depravity and temporal
ruin, they have forbidden these also, by including
them under the appellation of gaming.
Of this description are concerns in
the lottery, from which all Quakers are advised to
refrain. These include the purchase of tickets,
and all insurance upon the same.
In transactions of this kind there
is always a monied stake, and the issue is dependent
upon chance. There is of course the same fascinating
stimulus as in cards, or dice, arising from the hope
of gain. The mind also must be equally agitated
between hope and fear; and the same state of desperation
may be produced, with other fatal consequences, in
the event of loss.
Buying and selling in the public stocks
of the kingdom is, under particular circumstances,
discouraged also. Where any of the members of
the society buy into the stocks, under the idea, that
they are likely to obtain better security, or more
permanent advantages, such a transfer of their property
is allowable. But if any were to make a practice
of buying or selling, week after week, upon speculation
only, such a practice would come under the denomination
of gaming. In this case, like the preceding,
it is evident, that money would be the object in view;
that the issue would be hazardous; and, if the stake
or deposit were of great importance, the tranquillity
of the mind might be equally disturbed, and many temporal
sufferings might follow.
The Quakers have thought it right,
upon the same principle, to forbid the custom of laying
wagers upon any occasion whatever, or of reaping advantage
from any doubtful event, by a previous agreement upon
a monied stake. This prohibition, however, is
not on record, like the former, but is observed as
a traditional law. No Quaker-parent would suffer
his child, nor Quaker-schoolmaster the children entrusted
to his care, nor any member another, to be concerned
in amusements of this kind, without a suitable reproof.
By means of these prohibitions, which
are enforced, in a great measure, by the discipline,
the Quakers have put a stop to gaming more effectually
than others, but particularly by means of the latter.
For history has shewn us, that we cannot always place
a reliance on a mere prohibition of any particular
amusement or employment, as a cure for gaming, because
any pastime or employment, however innocent in itself,
may be made an instrument for its designs. There
are few customs, however harmless, which avarice cannot
convert into the means of rapine on the one hand,
and of distress on the other.
Many of the games, which are now in
use with such pernicious effects to individuals, were
not formerly the instruments of private ruin.
Horse-racing was originally instituted with a view
of promoting a better breed of horses for the services
of man. Upon this principle it was continued.
It afforded no private emolument to any individual.
The by-standers were only spectators. They
were not interested in the victory. The victor
himself was remunerated not with money, but with crowns
and garlands, the testimonies of public applause.
But the spirit of gaming got hold of the custom, and
turned it into a private diversion, which was to afford
the opportunity of a private prize.
Cock-fighting, as we learn from AElian,
was instituted by the Athenians, immediately after
their victory over the Persians, to perpetuate the
memory of the event, and to stimulate the courage of
the youth of Greece in the defence of their own freedom;
and it was continued upon the same principle, or as
a public institution for a public good. But the
spirit of avarice seized it, as it has done the custom
of horse-racing, and continued it for a private gain.
Cards, that is, European cards, were,
as all are agreed, of an harmless origin. Charles
the sixth, of France, was particularly afflicted with
the hypochondriasis. While in this disordered
state, one of his subjects invented them, to give
variety of amusement to his mind. From the court
they passed into private families. And here the
same avaricious spirit fastened upon them, and, with
its cruel talons, clawed them, as it were, to its
own purposes, not caring how much these little instruments
of cheerfulness in human disease were converted into
instruments for the extension of human pain.
In the same manner as the spirit of
gaming has seized upon these different institutions
and amusements of antiquity, and turned them from
their original to new and destructive uses, so there
is no certainty, that it will not seize upon others,
which may have been innocently resorted to, and prostitute
them equally with the former. The mere prohibition
of particular amusements, even if it could be enforced,
would be no cure for the evil. The brain of man
is fertile enough, as fast as one custom is prohibited,
to fix upon another. And if all the games, now
in use, were forbidden, it would be still fertile enough
to invent others for the same purposes. The bird
that flies in the air, and the snail, that crawls
upon the ground, have not escaped the notice of the
gamester, but have been made, each of them, subservient
to his pursuits. The wisdom, therefore, of the
Quakers, in making it to be considered as a law of
the society, that no member is to lay wagers, or reap
advantage from any doubtful event, by a previous agreement
upon a monied stake, is particularly conspicuous.
For, whenever it can be enforced, it must be an effectual
cure for gaming. For we have no idea, how a man
can gratify his desire of gain by means of any of the
amusements of chance, if he can make no monied arrangements
about their issue.
SECTION II.
The first argument for the prohibition
of cards, and of similar amusements, by the Quakers,
is — that they are below the dignity of the
intellect of man, and of his moral and christian character — sentiments
of Addison on this subject.
The reasons, which the Quakers give
for the prohibition of cards, and of amusements of
a similar nature, to the members of their own society,
are generally such as are given by other Christians,
though they make use of one, which is peculiar to
themselves.
It has been often observed, that the
word amusement is proper to characterize the employments
of children, but that the word utility is the only
one proper to characterize the employment of men.
The first argument of the Quakers,
on this subject, is of a complexion, similar to that
of the observation just mentioned. For when they
consider man, as a reasonable being, they are of opinion,
that his occupations should be rational. And
when they consider him as making a profession of the
Christian religion, they expect that his conduct should
be manly, serious, and dignified. But all such
amusements, as those in question, if resorted to for
the filling up of his vacant hours, they conceive
to be unworthy of his intellect, and to be below the
dignity of his Christian character.
They believe also, when they consider
man as a moral being, that it is his duty, as it is
unquestionably his interest, to aim at the improvement
of his moral character. Now one of the foundations,
on which this improvement must be raised, is knowledge.
But knowledge is only slowly acquired. And human
life, or the time for the acquisition of it, is but
short. It does not appear, therefore, in the judgment
of the Quakers, that a person can have much time for
amusements of this sort, if he be bent upon obtaining
that object, which will be most conducive to his true
happiness, or to the end of his existence here.
Upon this first argument of the Quakers
I shall only observe, lest it should be thought singular,
that sentiments of a similar import are to be found
in authors, of a different religious denomination,
and of acknowledged judgment and merit. Addison,
in one of his excellent chapters on the proper employment
of life, has the following observation: “The
next method, says he, that I would propose to fill
up our time should be innocent and useful diversions.
I must confess I think it is below reasonable creatures,
to be altogether conversant in such diversions, as
are merely innocent, and have nothing else to recommend
them, but that there is no hurt in them. Whether
any kind of gaming has even thus much to say for itself
I shall not determine: but I think it is very
wonderful to see persons of the best sense passing
a dozen hours together in shuffling and dividing a
pack of cards, with no other conversation, but what
is made up of a few game-phrases, and no other ideas,
but those of red or black spots ranged together in
different figures. Would not a man laugh to hear
any one of this species complaining that life is short?”
SECTION III.
Cards on account of the manner
in which they are generally used, produce an excitement
of the passions — historical anecdotes of
this excitement — this excitement another
cause of their prohibition by the Quakers, because
it unfits the mind, according to their notions, for
the reception of religious impressions.
The Quakers are not so superstitious
as to imagine that there can be any evil in cards,
considered abstractedly as cards, or in some of the
other amusements, that have been mentioned. The
red or the black images on their surfaces can neither
pollute the fingers, nor the minds, of those who handle
them. They may be moved about, and dealt in various
ways, and no objectionable consequences may follow.
They nay be used, and this innocently, to construct
the similitudes of things. They may be arranged,
so as to exhibit devices, which may be productive of
harmless mirth. The evil, connected with them,
will depend solely upon the manner of their use.
If they are used for a trial of skill, and for this
purpose only, they will be less dangerous, than where
they are used for a similar trial, with a monied stake.
In the former case, however, they may be made to ruffle
the temper, for, in the very midst of victory, the
combatant may experience defeat. In the latter
case, the loss of victory will be accompanied by a
pecuniary loss, and two causes, instead of one, of
the excitement of the passions, will operate at once
upon the mind.
It seldom happens, and it is much
to be lamented, either that children, or that more
mature persons, are satisfied with amusements of this
kind, so as to use them simply as trials of skill.
A monied stake is usually proposed, as the object
to be obtained. This general attachment of a
monied victory to cards is productive frequently of
evil. It generates often improper feelings.
It gives birth to uneasiness and impatience, while
the contest is in doubt, and not unfrequently to anger
and resentment, when it is over.
But the passions, which are thus excited
among youth, are excited also, but worked up to greater
mischief, where grown up persons follow these amusements
imprudently, than where children are concerned.
For though avarice, and impatience, and anger, are
called forth among children, they subside sooner.
A boy, though he loses his all when he loses his stake,
suffers nothing from the idea of having impaired the
means of his future comfort, and independence.
His next week’s allowance, or the next little
gift, will set him right again. But when a grown
up person, who is settled in the world, is led on
by these fascinating amusements, so as to lose that
which would be of importance to his present comfort,
but more particularly to the happiness of his future
life, the case is materially altered. The same
passions, which harass the one, will harass the other,
but the effects will be widely different. I have
been told that persons have been so agitated before
the playing of the card, that was to decide their
destiny, that large drops of sweat have fallen from
their faces, though they were under no bodily exertions.
Now, what must have been the state of their minds,
when the card in question proved decisive of their
loss? Reason must unquestionably have fled.
And it must have been succeeded instantly either by
fury or despair. It would not have been at all
wonderful, if persons in such a state were to have
lost their senses, or, if unable to contain themselves,
they were immediately to have vented their enraged
feelings either upon themselves, or upon others, who
were the authors, or the spectators, of their loss.
It is not necessary to have recourse
to the theory of the human mind, to anticipate the
consequences, that would be likely to result to grown
up persons from such an extreme excitement of the
passions. History has given a melancholy picture
of these, as they have been observable among different
nations of the world.
The ancient Germans, according to
Tacitus, played to such desperation, that, when they
had lost every thing else, they staked their personal
liberty, and, in the event of bad fortune, became the
slaves of the winners.
D’Israeli, in his curiosities
of literature, has given us the following account.
“Dice, says he, and that little pugnacious animal,
the cock, are the chief instruments employed by the
numerous nations of the east, to agitate their minds,
and ruin their fortunes, to which the Chinese, who
are desperate gamesters, add the use of cards.
When all other property is played away, the Asiatic
gambler does not scruple to stake his wife, or his
child, on the cast of a dye, or on the strength and
courage of a martial bird. If still unsuccessful,
the last venture is himself.”
“In the island of Ceylon, cock-fighting
is carried to a great height. The Sumatrans are
addicted to the use of dice. A strong spirit of
play characterizes the Malayan. After having
resigned every thing to the good fortune of the winner,
he is reduced to a horrid state of desperation.
He then loosens a certain lock of hair, which indicates
war and destruction to all he meets. He intoxicates
himself with opium, and working himself to a fit of
frenzy, he bites and kills every one, who comes in
his way. But as soon as ever this lock is seen
flowing, it is lawful to fire at the person, and to
destroy him as soon as possible.”
“To discharge their gambling
debts, the Siamese sell their possessions, their families,
and at length themselves. The Chinese play night
and day, till they have lost all they are worth, and
then they usually go and hang themselves. In
the newly discovered islands of the Pacific Ocean,
they venture even their hatchets, which they hold as
invaluable acquisitions, on running matches.
We saw a man, says Cooke, in his last voyage, beating
his breast and tearing his hair in the violence of
rage, for having lost three hatchets at one of these
races, and which he had purchased with nearly half
of his property.”
But it is not necessary to go beyond
our own country for a confirmation of these evils.
Civilized as we are beyond all the people who have
been mentioned, and living where the Christian religion
is professed, we have the misfortune to see our own
countrymen engaged in similar pursuits, and equally
to the disturbance of the tranquillity of their minds,
and equally to their own ruin. They cannot, it
is true, stake their personal liberty, because they
can neither sell themselves, nor be held as slaves.
But we see them staking their comfort, and all their
prospects in life. We see them driven into a
multitude of crimes. We see them suffering in
a variety of ways. How often has duelling, with
all its horrible effects, been the legitimate offspring
of gaming! How many suicides have proceeded from
the same source! How many persons in consequence
of a violation of the laws, occasioned solely by gaming,
have come to ignominious and untimely ends!
Thus it appears that gaming, wherever
it has been practised to excess, whether by cards,
or by dice, or by other instruments, or whether among
nations civilized or barbarous, or whether in ancient
or modern times, has been accompanied with the most
violent excitement of the passions, so as to have
driven its votaries to desperation, and to have ruined
their morality and their happiness.
It is upon the excitement of the passions,
which must have risen to a furious height, before
such desperate actions as those, which have been specified,
could have commenced, that the Quakers have founded
their second argument for the prohibition of games
of chance, or of any amusements or transactions, connected
with a monied stake. It is one of their principal
tenets, as will be diffusively shewn in a future volume,
that the supreme Creator of the universe affords a
certain portion of his own spirit, or a certain emanation
of the pure principle, to all his rational creatures,
for the regulation of their spiritual concerns.
They believe, therefore, that stillness and quietness,
both of spirit and of body, are necessary for them,
as far as these can be obtained. For how can
a man, whose earthly passions are uppermost, be in
a fit state to receive, or a man of noisy and turbulent
habits be in a fit state to attend to, the spiritual
admonitions of this pure influence? Hence one
of the first points in the education of the Quakers
is to attend to the subjugation of the will; to take
care that every perverse passion be checked; and that
the creature be rendered calm and passive. Hence
Quaker children are rebuked for all expressions of
anger, as tending to raise those feelings, which ought
to be suppressed. A raising even of their voices
beyond due bounds is discouraged, as leading to the
disturbance of their minds. They are taught to
rise in the morning in quietness, to go about their
ordinary occupations with quietness, and to retire
in quietness to their beds. Educated in this manner,
we seldom see a noisy or an irascible Quaker.
This kind of education is universal among the Quakers.
It is adopted at home. It is adopted in their
schools. The great and practical philanthropist,
John Howard, when he was at Ackworth, which is the
great public school of the Quakers, was so struck
with the quiet deportment of the children there, that
he mentioned it with approbation in his work on Lazarettos,
and gave to the public some of its rules, as models
for imitation in other seminaries.
But if the Quakers believe that this
pure principle, when attended to, is an infallible
guide to them in their religious or spiritual concerns;
if they believe that its influences are best discovered
in the quietness and silence of their senses; if,
moreover, they educate with a view of producing such
a calm and tranquil state; it must be obvious, that
they can never allow either to their children, or
to those of maturer years, the use of any of the games
of chance, because these, on account of their peculiar
nature, are so productive of sudden fluctuations of
hope, and fear, and joy, and disappointment, that
they are calculated, more than any other, to promote
a turbulence of the human passions.
SECTION IV.
Another cause of their prohibition
is, that, if indulged in, they may produce habits
of gaming — these habits after the moral character-they
occasion men to become avaricious — dishonest — cruel — and
disturbers of the order of nature — observations
by Hartley from his essay on man.
Another reason, why the Quakers do
not allow their members the use of cards, and of similar
amusements, is, that, if indulged in, they may produce
habits of gaming, which, if once formed, generally
ruin the moral character.
It is in the nature of cards, that
chance should have the greatest share in the production
of victory, and there is, as I have observed before,
usually a monied stake. But where chance is concerned,
neither victory nor defeat can be equally distributed
among the combatants. If a person wins, he feels
himself urged to proceed. The amusement also points
out to him the possibility of a sudden acquisition
of fortune without the application of industry.
If he loses, he does not despair. He still perseveres
in the contest, for the amusement points out to him
the possibility of repairing his loss. In short,
there is no end of hope upon these occasions.
It is always hovering about during the contest.
Cards, therefore, and amusements of the same nature,
by holding up prospects of pecuniary acquisitions
on the one hand, and of repairing losses, that may
arise on any occasion, on the other, have a direct
tendency to produce habits of gaming.
Now the Quakers consider these habits
as, of all others, the most pernicious; for they usually
change the disposition of a man, and ruin his moral
character.
From generous-hearted they make him
avaricious. The covetousness too, which they
introduce as it were into his nature, is of a kind,
that is more than ordinarily injurious. It brings
disease upon the body, as it brings corruption upon
the mind. Habitual gamesters regard neither their
own health, nor their own personal convenience, but
will sit up night after night, though under bodily
indisposition, at play, if they can only grasp the
object of their pursuit.
From a just and equitable they often
render him a dishonest person. Professed gamesters,
it is well known, lie in wait for the young, the ignorant,
and the unwary: and they do not hesitate to adopt
fraudulent practices to secure them as their prey.
In toxication has been also frequently resorted to
for the same purpose.
From humane and merciful they change
him into hard hearted and barbarous. Habitual
gamesters have compassion foe neither men nor brutes.
The former they can ruin and leave destitute, without
the sympathy of a tear. The latter they can oppress
to death, calculating the various powers of their
declining strength, and their capability of enduring
pain.
They convert him from an orderly to
a disorderly being, and to a disturber of the order
of the universe. Professed gamesters sacrifice
every thing, without distinction, to their wants, not
caring if the order of nature, or if the very ends
of creation, be reversed. They turn day into
night, and night into day. They force animated
nature into situations for which it was never destined.
They lay their hands upon things innocent and useful,
and make them noxious. They by hold of things
barbarous, and render them still more barbarous by
their pollutions.
Hartley, in his essay upon man, has
the following observation upon gaming.
“The practice of playing at
games of chance and skill is one of the principal
amusements of life. And it may be thought hard
to condemn it as absolutely unlawful, since there
are particular cases of persons, infirm in body and
mind, where it seems requisite to draw them out of
themselves by a variety of ideas and ends in view,
which gently engage the attention. — But
the reason takes place in very few instances. — The
general motives to play are avarice, joined with a
fraudulent intention explicit or implicit, ostentation
of skill, and spleen, through the want of some serious,
useful occupation. And as this practice arises
from such corrupt sources, so it has a tendency to
increase them; and indeed may be considered as an
express method of begetting and inculcating self-interest,
ill will, envy, and the like. For by gaming a
man learns to pursue his own interest solely and explicitly,
and to rejoice at the loss of others, as his own gain,
grieve at their gain, as his own loss, thus entirely
reversing the order established by providence for
social creatures.”